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Massive Chalice Wiki
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== Tactics == * Knockback (also from Charge) can be used to re-position enemies into groups or simply away from your heroes (esp. Lapses/Ruptures). * Ramming objects/characters/enemies into each other will stun them -- an excellent crowd control tactic. * Because Knockback has a one turn cooldown, two Caberjacks can keep a single enemy (or line of enemies) "permastunned". * Charge isn't only for attack. It can also be used to fall back or regroup (such as after a Twitcher swap). * Prime Target is a good "pull" mechanism when your hero is just out of the enemy's range. ''(NOTE: A wall of heroes can block enemy pathing.)'' * Kill Rage is excellent for "mopping up" Seeds after killing a Cradle and enemies weakened by an Alchemist's AoE damage. Combos well with Charge and Log Jam.
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