Family Feud (event)

From Massive Chalice Wiki
Jump to: navigation, search
Disambiguous.png This article is about the random event called Family Feud. For the duality personality of the same name, see Family Feud.

Family Feud is a random event where the ruler decides he or she must intervene in a family feud after a fight between two heroes.

Outcome summary[edit | edit source]

Choice Time Chance Outcome
Talk it out none 33.3% It All Worked Out: All heroes in both bloodlines gain the Family Ties personality.
33.3% Alright Already!: No change.
33.3% With Respect: All heroes in both bloodlines gain the Family Feud personality.
Send them to the Bossadome none 25% That's A Lot of Blood: First hero becomes Bloodthirsty and gains greater of 500 XP or 10% of currrent XP. Second hero dies.
25% Escalation: First hero becomes Shell Shocked, gains greater of 500 XP or 10% of currrent XP, and white hair. Second hero dies.
25% Dead End: Both heroes die.
25% Respect: Both heroes gain greater of 500 XP or 10% of currrent XP. All heroes in both bloodlines gain the Family Ties personality.
Send them on a road trip 5 to 10 years 0% or 16.7% Travel Tales: Heroes return at the end with no incident.
0% or 16.7% Humble Trundle: Heroes return at the end Patriotic.
0% or 16.7% Don't Ask: Heroes return at the end and corruption increases in a random outer region.
0% or 16.7% Wake-Up Call: One of the heroes dies at the end. The other hero returns Health-Conscious.
0% or 16.7% Adrift: One of the heroes dies at the end. The other hero returns Disheartened.
16.7% or 100% Woeful Ruminations: Both heroes die at the end.

When sending both heroes on a road trip, if either hero's remaining natural lifespan is not longer than the trip, the "Woeful Ruminations" outcome is guaranteed. In that case, the shorter of the two heroes' remaining lifespans will determine when that happens.

Start[edit | edit source]

Family Feud

You're awoken by first hero name falling onto you in a heap after being hit with a haymaker from second hero name. There's been a feud simmering between the two bloodlines for a while, something about one family not doing as much for the war effort as the other, but now it's gone too far! What do you do?

  • Force them to talk it out with you.
  • Make first hero first name and second hero first name settle their differences... in the Bossadome!
  • Send first hero first name and second hero first name on a road trip throughout the entire nation. They need to be reminded about what really matters.

This event will feature two random heroes from the retinue who are not Patriotic, Disheartened, or Shell Shocked, and who are of different houses. If such a pair isn't possible in the current set of heroes, this event won't trigger.

Talk it out[edit | edit source]

Outcomes[edit | edit source]

There are possible outcomes, all equally likely.

It All Worked Out

It takes ten minutes to finally quiet everyone down and stop the property damage, but after that things go surprisingly well. Thanks to your careful steering of the discussion, you learn that both bloodlines feel like they haven't been doing enough for the war effort and that they were ashamed of being called out on it. Hugs and hearty back slaps are subsequently exchanged as a renewed sense of purpose fills the air.

The first hero house name and second hero house name bloodlines have gained the Family Ties personality.

Alright Already!

The discussion goes on for hours, but it's really a lecture since you're the only one who shows any interest in talking. Finally the families agree to end the feud just to stop you from saying another word. Your plan worked!

With Respect

The families respectfully listen to everything you have to say, and even manage to hold two separate discussions without resorting to violence, but in the end they tell you that this is a personal matter and it will sort itself out.

The first hero house name and second hero house name bloodlines are officially feuding!

Send them to the Bossadome[edit | edit source]

Outcomes[edit | edit source]

There are four possible outcomes, all equally likely.

That's A Lot of Blood

Once the horn sounds, first hero first name rushes second hero first name and never lets up for the entire ten minutes. When it's over and first hero first name has to be knocked out in order to stop the violence, you wonder if perhaps the Bossadome is no longer relevant in today's world.

second hero name has been lost, but first hero name has gained the Bloodthirsty personality as well as XP.

The amount of XP gained by the first hero is equal to the greater of 500 XP or 10 percent of his or her current XP.

Escalation

The fight is so furious that both heroes break their weapons within the first three minutes. Resorting to fisticuffs stirs up the families into a further bloodlust until it comes time for first hero first name to finish off second hero first name barehanded. Nobody speaks, and as the victor is led away you hope this serves as a lesson to others that family feuds are not worth pursuing.

second hero name has been lost. first hero name has gained the Shellshocked personality as well as XP.

The amount of XP gained by the first hero is equal to the greater of 500 XP or 10 percent of his or her current XP. This will also make the first hero's hair white.

Dead End

There's something poetic about a fight so intense, so pure, so full of emotion, that it leaves no survivors to bask in its glory.

first hero name and second hero name have been lost.

Respect

It's a spectacular fight... So spectacular in fact that when first hero first name is lying beaten on the ground in the eighth minute, second hero first name can't bear to finish off such an honorable opponent. Instead weapons are dropped, the fight is called off, and the two bloodlines join together for a week of celebration.

first hero name and second hero name have gained XP and the first hero house name and second hero house name bloodlines have gained the Family Ties personality.

The amount of XP gained by each hero is equal to the greater of 500 XP or 10 percent of his or her current XP.

Send them on a road trip[edit | edit source]

Have Fun!

The heroes leave that night. You hope that being forced to live with one another for so long will sort them out, maybe even teach them a life lesson or two, but for now you're just happy that things have quieted down.

first hero name and second hero name have left your retinue.

The road trip will last a whole number of years between five and ten, unless one or both of the hero's remaining lifespans is shorter than the randomly determined time. In that case, the shorter remaining lifespan determines when the event ends.

Outcomes[edit | edit source]

There are six possible outcomes. If either of the hero's remaining lifespans is too short for the trip, the "Woeful Ruminations" outcome is guaranteed. Otherwise, all outcomes are equally likely.

Travel Tales

The great doors are thrown open and first hero name and second hero name walk in with an arm over one another's shoulders. They tell you that the first two years of their journey were rough, but once they hit the town of Jove, everything changed. Apparently all it takes to settle a family feud is running into a baker with a blood debt and several barrels of spruce ale!

first hero name and second hero name have returned.

Humble Trundle

The great doors are thrown open and first hero name and second hero name walk in with a newfound sense of purpose burning in their eyes. They tell you that their journey was beautiful beyond words and that after walking through hundreds of towns and meeting thousands of people, they are very ashamed that they let such a petty feud interfere with their duties. It will never happen again!

first hero name and second hero name have returned and both have gained the Patriotic personlity trait.

Don't Ask

The great doors are thrown open and first hero name stumbles in with second hero name trailing behind. Both are in a state that defies description. They hold up their slime-covered hands before you can say a word. "It was rough. Some things happened in region name that we and about forty seven other people would like to forget, and our clothes need to be burned. Just be happy the feud's over."

first hero name and second hero name have returned, and corruption has increased in region name.

Wake-Up Call

surviving hero name has returned!... alone. Apparently dead hero name suffered a fatal heart attack a few months ago and from what you hear, it had a profound effect on surviving hero first name. "Just like that! Gone! What're the point of feuds when it's clear we should be taking better care of ourselves. I mean, if you can't do that, how can you expect to take care of your family? Isn't that what it's all about?"

dead hero name has passed on, but surviving hero has returned and gained the Health-Conscious personality.

Either hero has an equal chance of being the one to die of an heart attack in this outcome.

Adrift

The great doors open and surviving hero name steps in. Alone. Apparently dead hero name suffered a fatal heart attack a few months ago and the death hit surviving hero first name very hard. "We actually resolved the feud after the third week. I thought dead hero first name was making a fool of me at first, but after we started talking, really talking... We both loved to write."

dead hero name has passed on, but surviving hero name has returned and gained the Disheartened personality.

Either hero has an equal chance of being the one to die of an heart attack in this outcome.

Woeful Ruminations

A letter arrives for you saying that first hero name and second hero name have passed away in the town of Stern, apparently both in their sleep, but a day apart from one another. As you ruminate over whether this means anything, you hope that the two of them were at least able to settle their differences in the end.

first hero name and second hero name have passed on.