Arm Wrestling

From Massive Chalice Wiki
Jump to: navigation, search

Arm Wrestling is a random event where a hero challenges the ruler to arm wrestle.

Outcome summary[edit | edit source]

Choice Time Chance Outcome
Play to win none 33.3% Still Got It: All heroes in the retinue become Patriotic.
33.3% 2 Out of 3?: Challenging hero gains greater of 500 XP or 15% of current XP.
33.3% Pyrrhic Victory: Challenging hero suffers a Broken Hand.
Let hero win none 33.3% Immortal Actor: Challenging hero gains the nickname "Godhand" and the greater of 500 XP or 15% of current XP.
33.3% Awkward: No change.
33.3% Not Even Trying: Challenging hero gains the nickname "Babyhand" and loses 15% of current XP.
Make heroes arm wrestle none 33.3% No Contest: Challenging hero becomes Brazen.
33.3% A Bit Much: Challenging hero becomes a Flincher. Opponent hero gains the greater of 500 XP or 15% of current XP.
33.3% A Real Test of Strength: Both heroes lose 15% of current XP.

Start[edit | edit source]

Arm Wrestling

You groggily awaken to challenging hero name staring at your arm with a smile that both confuses and excites you. Your eyes meet. "Hey. Wanna arm wrestle?"

  • Play to win and show your heroes why you're the Ruler.
  • Let challenging hero first name win. Embarassment could hinder performance on the battlefield.
  • Make challenging hero first name arm wrestle opponent hero name as punishment for waking you up for this.

The hero who challenges the ruler is randomly selected from those in the retinue who are not Flinchers. The other hero is randomly chosen from all others in the retinue. If there are no such heroes, or if there aren't at least three heroes in the retinue, this event will not trigger.

Play to win[edit | edit source]

Outcomes[edit | edit source]

There are three possible outcomes, all equally likely.

Still Got It

It ends up being a match for the ages, as far as arm wrestling goes, with both of you gaining the upper hand at several points during the nine rounds. Still, you never had any doubt about who would ultimately win. challenging hero first name is a good sport about the loss and everyone who watched the bout now respects you even more.

All heroes in your retinue have gained the Patriotic personality.

2 Out of 3?

It seems you need to start working out.

challenging hero name has gained XP.

The amount gained is equal to the greater of 500 XP or 15% of the hero's current XP.

Pyrrhic Victory

It's over in three seconds, but you find it hard to enjoy your victory because you ended up breaking challenging hero first name's hand in the process.

challenging hero name has gained the Broken Hand status.

Let hero win[edit | edit source]

Outcomes[edit | edit source]

There are three possible outcomes, all equally likely.

Immortal Actor

You make the match look good for challenging hero first name and even pound the throne in "frustration" after you lose. As the heroes hoist their victorious comrade on shoulders and parade away, you fantasize about becoming an actor once all this is over.

challenging hero name has gained XP and will now be known as "Godhand!"

The amount gained is equal to the greater of 500 XP or 15% of the hero's current XP.

Awkward

You don't put up a fight when the bell rings... but neither does challenging hero first name! Several awkward seconds go by as both of you stare at one another until finally hands are awkwardly unclasped and everyone acts like nothing happened.

Not Even Trying

You tried to make it look good, but challenging hero first name was a lot weaker than you thought. One flex of your arm and the match was over. There were tears. And blood. It seems challenging hero first name still has some training to do.

challenging hero name has lost XP and will be known as "Babyhand!"

The amount lost is equal to 15% of the hero's current XP.

Make heroes arm wrestle[edit | edit source]

Outcomes[edit | edit source]

There are three possible outcomes, all equally likely.

No Contest

It's the quickest match anyone's ever seen, but challenging hero first name spends every second of it staring happily at you. Even after opponent hero first name is carried away on a stretcher. "Wanna try again?"

challenging hero name has gained the Brazen personality.

A Bit Much

challenging hero first name's smile quickly fades as opponent hero name strolls over with a smirk. The first four rounds are slow and painful, but the following five are excruciating. In fact when it's all over and challenging hero first name looks up at you with defeated eyes, you wonder if this was an overreaction on your part.

opponent hero name has gained XP and challenging hero name has gained the Flincher personality.

The amount gained is equal to the greater of 500 XP or 15% of the hero's current XP.

A Real Test of Strength

Within the first minute of the match challenging hero first name accuses opponent hero name of making an illegal elbow slide. They trade curses until one of them proposes dropping the match in favor of having \"a real test of strength.\" Three minutes later there is a horn sitting on your head, water has been strewn everywhere, and both heroes are lying unconscious on the floor.

challenging hero name and opponent hero name have lost XP.

The amount lost by each hero is equal to 15% of his or her current XP.